SUMMARY:

More than seven years amateur experience in Level Design for games including:

Doom
Doom2
Final Doom (TNT and Plutonia)
Duke Nukem 3D
Quake
Quake2
Quake3
No one lives forever
Return to Castle Wolfenstein
Skerren (Stage 5 Software’s first title)

Four years experience with Radiant
Proficient in QERadiant Q3Radiant and their plugins
High-level entity scripting and shader scripting
Proficient in Easy Gen
Knowledge of Photoshop and PaintShopPro
Extensive knowledge of the most up to date game engine technology
Extensive knowledge of BSP/PVS and BSP/Portal engine technology


EDUCATION:

EDEXCEL advanced in information communication technology and computer networking. Pass with distinction.
Self taught Level Designer.


ACTIVITIES:
Level Design
Video gaming
General Computers
Game engine technology
Fitness (gym etc)
Cinema and film.